Author:rkMugen
Status:Online
WebSite:http://www.youtube.com/rkmugen
MUGEN Version:WinMugen
LastUpdated:2009.09.09
From:Marvel vs. Capcom / 漫画英雄对卡普空
rkMugen in 2009.09.09 updated Marvel vs. Capcom / 漫画英雄对卡普空's ChunLi




Ability updates:
*added her ability to do a backwards air-dash, a-la Tatsunoko vs Capcom
*added an ability for her to air-dash forward after gripping the wall.
*added the ability to do mid-air Tenshokyaku (rising kick)
*added the ability to do mid-air Spinning Bird Kick (helecopter kick)
*added ability to throw more than one fireball at a time while in Stealth Mode.
*added another variant of her jumping light kick when her horizontal velocity is not zero (hold diag-up+LK)
*disabled her ability to throw/grab opponents while in stealth mode to make things fair
*better air-combo system… opponent follows P1 better after each hit in an air-combo.
*disabled her taunt reaction as this created somewhat of an annoyance to some playersResources and coding updates:
*added some Tatsunoko vs Capcom sounds and voice samples!!!
*added some noticeable special effects graphics improvements (inspiration: P.o.t.S)
-alpha counter lightning
-an experimental spiral for her 2nd Level super fireball…
-a blurred leg sprite for her flipping axe kick
-Capcom Vs SNK 2 style fireball for her stealth mode
-Particles for her SNK power charge
-a decent background for her air-demon (finally)
*added some get-hit animations and a guard-crush animation… FINALLY!
*tweaked her level 1 and level 2 super fireballs with an experimental vacuum improvement…
*tweaked some timings for her standing fierce punch and crouching kicks.
*tweaked the speed of her flipping axe kicks
*tweaked the animation and position of her taunt and her “Gomen ne!” win-pose
*tweaked her air-demon/7-star kick so that player 2 slowly moves away from Chun’s body after receiving a successful hit
*tweaked some guard velocities… when enemies block her hard punches and kicks, they get pushed back a bit further, giving them just a little more room to counter or evade
*tweaked the command for her kick-throw so that you can perform it when holding BACK+HKRepairs:
*repaired an annoying bug… If Psylocke (striker/helper) gets hit by the Level Super 3 Fireball, the particles will no longer follow Chun Li (player 2 or computer).
*repaired her invulnerability to being hit while she’s performing some basic (non-special, non-super) attacks
*repaired her super sparks. Consider that Player 2 is cornered. So, if she combos out of a normal punch and into her super fireball, but she’s pushed away by the corner-push variable, the super spark will now follow her hands correctlySpecial Additions:
*got special permission to use -AND INCLUDE- a “metal” cover of Chun’s theme, performed by metalkad (of YouTube)







![Tohno Mansion Central Gardens [Miyako's stage] by Kung Fu Man Tohno Mansion Central Gardens [Miyako's stage] by Kung Fu Man](http://img6.imageshack.us/img6/9275/jjbamiyakohi.png)




