jMugen Fighting engine in java that can take all Mugen resources
Here I will try to update what is done on JMugen at each evolution.
May, 1st 2009
Correct coef for life and power
Block status and Fight engine
March, 08 2009
JMugen will be not just a Fight engine, but also an user friendly editor to create Sprite and stage, for this I add live debuging.
What is live debug:
break point before and after a state execution
change data on live
live custom evaluation
March, 04 2009:
Add Adx sound file support with loop (work correctly but need to refactor to AudioInputStream)
Faster PCX image building and conversion to texture. The improvement is 10 time faster.
Add Game Menu
Add Game Select